
- Misc Ps3
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Okay...believe what you want, since you seem to like the PS over Xbox as is....
PLAYSTATION 3
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM -- 25.6GB/s
VRAM -- 22.4GB/s
RSX -- 20GB/s (write) + 15GB/s (read)
SB -- 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage:
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Disc Media:
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
XBOX 360
Хboх 360 System Performance - Draft
Custom IBM PowerPC-based CPU 3 symmetrical cores running at 3.2 GHz each
2 hardware threads per core; 6 hardware threads total
1 VMX-128 vector unit per core; 3 total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance 9 billion dot product operations per second
Custom ATI Graphics Processor 500 MHz
10 MB embedded DRAM
48-way parallel floating-point dynamically-scheduled shader pipelines
Unified shader architecture
Polygon Performance 500 million triangles per second
Pixel Fill Rate 16 gigasamples per second fillrate using 4X MSAA
Shader Performance 48 billion shader operations per second
Memory 512 MB GDDR3 RAM
700 MHz DDR
Unified memory architecture
Memory Bandwidth 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating-Point Performance 1 TFLOP
Storage Detachable and upgradeable 20 GB hard drive
12X dual-layer DVD-ROM
Memory unit support starting at 64 MB
I/O Support for up to 4 wireless game controllers
3 USB 2.0 ports
2 memory unit slots
Optimized for Online Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
Built in Ethernet Port
Wi-Fi Ready: 802.11 A, B and G
Video Camera Ready
Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Stream media from portable music devices, digital cameras, Windows XP PCs
Rip music to Xbox 360 hard drive
Custom playlists in every game
Windows Media Center Extender built in
Interactive, full screen 3D visualizers
HD Game Support All games supported at 16:9, 720p and 1080i, anti-aliasing
Standard definition and high definition video output supported
Audio Multichannel surround sound output
Supports 48 KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
System Orientation Stands vertically or horizontally
Customizable Face Plates Interchangeable to personalize the console
It's 3:30 pm on Friday, May 20, the last day of E3. The fine PR folks from Microsoft, who invited us to their headquarters a week before E3 to show us their system, their specs, and the grand design behind their powerful new Xbox 360, have just sent us an urgent notice to update our specs with new information. Earlier in the day, we were sent a comparative analysis of the Xbox 360's power vs. the PlayStation 3's power.
We decided to put this Microsoft-provided information up undigested. Thus, enclosed is a Microsoft-made comparitive analysis. We have not altered, added, or tinkered with the data. We have not interpreted the specs. We have cut and pasted this information from the email into our site and formatted it. Make of it what you will, but be clear we know Microsoft has clearly slanted this info, and we're not endorsing it, just printing their version. There is a difference.
XBOX 360 / PLAYSTATION 3 PERFORMANCE COMPARISON
SUMMARY
Now that the Xbox 360 and PlayStation 3 specifications have been announced, it is possible to do a real world performance comparison of the two systems.
There are three critical performance aspects of a console:
Central Processing Unit (CPU) performance.
The Xbox 360 CPU architecture has three times the general purpose processing power of the Cell.
Graphics Processing Unit (GPU) performance
The Xbox 360 GPU design is more flexible and it has more processing power than the PS3 GPU.
Memory System Bandwidth
The memory system bandwidth in Xbox 360 exceeds the PS3's by five times.
The Xbox 360's CPU has more general purpose processing power because it has three general purpose cores, and Cell has just one.
Cell's claimed advantage is on streaming floating point work which is done on its seven DSP processors.
The Xbox 360 GPU has more processing power than the PS3's. In addition, its innovated features contribute to overall rendering performance.
Xbox 360 has 278.4 GB/s of memory system bandwidth. The PS3 has less than one-fifth of Xbox 360's (48 GB/s) of total memory system bandwidth.
CONCLUSION
When you break down the numbers, Xbox 360 has provably more performance than PS3. Keep in mind that Sony has a track record of over promising and under delivering on technical performance. The truth is that both systems pack a lot of power for high definition games and entertainment.
However, hardware performance, while important, is only a third of the puzzle. Xbox 360 is a fusion of hardware, software and services. Without the software and services to power it, even the most powerful hardware becomes inconsequential. Xbox 360 games—by leveraging cutting-edge hardware, software, and services—will outperform the PlayStation 3.
Now in my opinion its Sony and they wont drop the price that much becuase they dont want to wait for profits, so odds are they are done!!!!! becuase not manye are going to pay 400 or 500 for a base system!

- Misc Ps3
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