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Thread: Bad Company 2

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    I may be paranoid. VQ35 Star's Avatar
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    Quote Originally Posted by fcman View Post
    IDK about that man. Did you check the videos? I really think this games going in the direction that call of duty needs to, more intense realism, less arcadey running and gunning.
    they are 2 very different types of shooters and you cant really compare them. I cant really explain it, but it was more of a team based straight up war type of shooter and COD is more of a single multiplayer where you dont have to depend on the team as much as you do in BF, you get what i'm saying?

    and plus its just a matter of opinion whether you think BC is better than COD or COD is better than BC.
    Last edited by VQ35 Star; 10-01-2009 at 07:17 PM.

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    Senior Member | IA Veteran man's Avatar
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    Quote Originally Posted by VQ35 Star View Post
    they are 2 very different types of shooters and you cant really compare them. I cant really explain it, but it was more of a team based straight up war type of shooter and COD is more of a single multiplayer where you dont have to depend on the team as much as you do in BF, you get what i'm saying?

    and plus its just a matter of opinion whether you think BC is better than COD or COD is better than BC.
    You are correct sir.

    Quote Originally Posted by firby911 View Post
    For those of you that talk about realism and such,i suggest you look at Operation Flashpoint Dragon Rising. Comes out in a few days and looks pretty good imo. Offtopic but im just giving a heads up.
    I'll probably be picking this up. I have Arma II already and it's pretty intense
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    Grandpa Gold DaSmittyman's Avatar
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    its different because the maps are huge, especially for a solider to walk. So the game also has vehicles, from jeeps, tanks, APC(armored personal carrier), planes on some maps and even helicopters. What makes this game different is, its main play mode is conquest and to keep pushing you really have to make use of all the vehicles to move your teammates forward quickly. Of course, the spawn points move as you push forward so you don't have to walk as far, but it still is usually on average a good 4 minute walk to the next spawn point on large maps.

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