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Thread: Vehicular Damage Coming to GT5 Prologue

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  1. #1
    Never go full retard
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    Quote Originally Posted by EJ25RUN
    Cause Kaz doesn't want GT to look like the utter sh!t that Forza physics look like.

    I still stand with the crowd that doesn't see crash physics as an important element of a racing game. I hate playing Forza 2 on XBOX LIVE when your a fair racer and the guys your running just want to crash into you. Atleast if i know i messed up real bad ill let you pass me so were sure that i didn't do a cheat maneuver.

    But back on topic, i think that driving physics and stuff like weather, day/night, proper tire rubber on the track and proper smoke created from the exhaust and tires.

    There was a thread on GTplanet about how important is GT5 and the posters that seem to be the most knowledgeable about cars as a whole and are pro drivers in real life stand on the same side i do.

    On the other hand, the people doubting GT5 if crash physics arn't theres are the ones that treat GT5 on the same level as NFS and Burnout: an arcade game.

    I see GT5 as a simulator that should try to come as close as possible to the real thing and GT's competition are games like RFactor, GTR, and Forza 2.

    Last.......The biggest reason i never wanted damage in the GT series until they are ready.

    In real life, if you have a small incident, the race might be over. In Forza 2, you could hit the wall at like 200+ MPH and yes the car will crawl. But in real life the driver is likely to be injured and the car is far beyond repair.

    On the other hand ~

    If you are taking part of an 8 hour race and you pop a tire on the back straight....spin out and hit the wall hard. You then have a tow truck grab you and take you to the pits.....In endurance racing this is allowed but not sprint racing. So the pit will then start to work on your car. It might take forever and you'll have a less likely chance to win the race but at least it's real.
    That's all i want and will accept.
    Fair enough. I definitely don't think it's neccesary. I just always thought it was kind of odd they didn't have at least visual damage to the cars when you wreck (correct me on that if I'm wrong, I never really played the last one much).

  2. #2
    AmbitiousButRubbish EJ25RUN's Avatar
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    Quote Originally Posted by Deke
    Fair enough. I definitely don't think it's neccesary. I just always thought it was kind of odd they didn't have at least visual damage to the cars when you wreck (correct me on that if I'm wrong, I never really played the last one much).
    Back in GT2 days...Arcade mode gave you an option of damage. But it wasn't physical. Just if you ran into something hard enough, the car wouldn't steer right.

    But i guess we will see what happens.

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