Released today was the walkthrough of the game with one of the creators showing aspects and a few of the classes!
http://pc.ign.com/dor/objects/816935...c1_082109.html
Its about 3-4 total videos at about 20 minutes together!
Released today was the walkthrough of the game with one of the creators showing aspects and a few of the classes!
http://pc.ign.com/dor/objects/816935...c1_082109.html
Its about 3-4 total videos at about 20 minutes together!
well just finished watching all 3 movies!! that game is going to be the down fall of WoW. Brings alot of the aspects from SWG and KOTR together!
Looks good, but I don't think WoW will be threatened by it. After all, they are two different kinds of MMOs.
G37s 6MT/coupe
I share that sentiment. Scifi <> Fantasy. I would never play this game. Not because it sucks but because it doesnt appeal to me. WoW is still a good game despite all the "I think i'm so amazing I need fresh content constantly or the game sucks." flying around the WoWverse.Originally Posted by sprix!
Not true, wow's flying around saying I need new content is very true. But it comes from the medium to hardcore gamers. The causul gamers that make up %50 of the game can go along time before they want next content and by then more patches/exp are already coming. Mild gamers get done with all the content and bored with it, a few weeks shy of the next patch/exp and most wait for it. Hardcore gamers, see it, try it, go back and do it multiple times and are bored with it. Then already want new content, long before the next content is even being thought up. If those gamers made up the largest % of the subscribors the game would see a new face. But they arent, so Blizzard caters to the causul and mild gamers!Originally Posted by dorin48
You are half true.Originally Posted by Mach'N'U
Blizzard caters to the casuals in many ways, but Blizzard knows it's the Hardcores that excite new subscribers. It's the Hardcores that have driven the game to what it is today. The Casuals are basically just cattle. The Hardcores are the ones that find most flaws that devs miss, they are the ones that test alot of the stuff on the PTR. Without them, WoW would not be near the game it is today. Casuals are usually a good bit behind due to the amount of new content. That's why they went to 25 man dungeons instead of 40 mans....so that the Casuals could keep up.
Blizzard is a smart company, they know that to keep a game fresh....you need fresh content. WoW is one of the most updated games in regards to different content. It may not be new areas, but it's new gear, new quests, updating old quests, all sorts of stuff. Then they come out with new dungeons in between expansions and alot more to keep the hardcores happy. I played WoW since closed beta up until about a year ago. It's a great game.
Now, they cater to the casual gamers by not letting the the hardcores get too far out ahead of the Casuals. They do that in a number of ways. Back in the old days of WoW, Molten Core, Blackwing Lair days, the gear in those dungeons FAR out performed the gear you could get from non 40-mans. If you were there, you would have seen the "Gear Parades" Those L33T guild standing in Ogrimmer or the dwarf city, forgot the name of it, and people who could not get into those guilds would either look in awe or attempt tomake fun of them out of jealousy.
When the Arena's came into play, that gear difference diminished tremendously. Back in the day, a mediocre bunch of raiders could walk any premade PVP team. And if your 10 man Gulch squad was good...and you had the best gear. You were unstoppable, even with a full group of PVP geared teams. Back when there was the GM grind, did that...sucked, even if the PVP'ers had a couple GM's it was VERY hard to beat a full geared raid team.
I can remember running into a team that had just come out of Naxx. Their tank was flasked, 1 Tank FC, 2 Rogues, 2 Druids and 5 dedicated healers. Their tank has almost 13k hp and the most stupid amount of armor ever. We caped 2 flags in 5 minutes and then took us 45 mins to get our flag back to cap. Was maddening and we were geared in AQ40/Naxx gear.
Anyway, WoW is on top of the world for one reason. Blizzard is smart. VERY smart. They constantly update content, they nerf and buff classes causing a person to get pissed that they nerfed his Rogue and rolls a Druid. Then after 3 months or so, they nerf the Druid, so he rolls something else. I know this cause I had 8 70's on Emerald Dream and Blackrock.
This new game, if it can't do that, is doomed to follow Warhammer. Straight into the land of the forgotten.
Garage-Sixgun
If you're gonna do it, overdo it.
Dirty Octopus Photography. Magic with a shutter!
Again not true. If you go and read the actual WoW boards on BLizzards website, you will see %80 of the hardcore people complaining about the lack of content. You are right that the hardcore players make the game, but they only start it. All companys are smart, and the first few months of the game are geared toward hardcore players. They use them to excell in the game, then to bring there friends in who are the casuals. Once the casuals outnumber the hardcore players and are starting to make the largest base of subscribors, the game is then inturned geared toward them. Its the nature of every mmo. But like you said only a few have been smart in doing this. EQ was a very hard game at first, and to be the best you had to go at it hardcore. Eventually that game got to the point it could cater to both. SWG was originally geared hardcore for the first 6 months. By the end of the 1st year you saw it moving to the causal people that where complaining. BY 2 years it was a pretty simple game, hardcore players could roll a char, and cap it in less than two days! WoW started the same way. I remember when seeing someone in the 40's was rare! It was a fun hard game at first. Now its a casual based game. I could roll a char, and grind within a week to 70. Then another week from 70-80! Its becoming a simple game.
Also by content, taking a old piece of gear, changing the color scheme and name does not make it a new piece. Also adding instances where its just a new spin on a old boss is not new. Its the nature of mmo's and blizzard is running out. If SW:OR lives up to its tittle of next generation top game, then it will severly hurt WoW. Hell look at the SW:OR boards AND the WoW boards alot of the members from the WoW board are talking about leaving for that game to see what its like.
But like you said, if they dont play it right, it will end up like LoTR and War, and WoW will remain the only decent mmo out, even if its out of date!
Of course lots of members are talking of leaving. It's the nature of gaming.
Let's look back though. The same thing you are saying happened when Warhammer was coming out. The same thing happened when Age of Conan was coming out. Now it's SW:OR. Toss in Darkfall, doesn't really matter. WoW is still on top because it's updated frequently, it's easy for casuals (which it was from the beginning really. WoW has never been a hard game to play) and it has enough of a challenge for Hardcores. Also, hardcores will always complain, specially when Death and Taxes is clearing dungeons 2 days after release. Blizzard is kind of it's own worst enemy by putting everythingon the PTR before release because the Hardcores go there, run the entire dungeon 3-4-sometimes 5 weeks in advance so that when it goes live, they blow through it and are bored. Also, taking a new weapon and changing it's color I agree is not new content. but Blizzard has been good about adding thigs. Naxx was just that, an interim dungeon added between expansions. They have been very, very diligent on adding content, much better than previous games.
As for being a hard game in the beginning. No way, WoW was easy. You want hard, look at DAoC...STILL the best PVP system of any MMO that I can think of. If they took DAoC and combined it with WoW, it would be stellar. But DAoC has lightened up, all games do that because as attrition sets in, they have to make it easier to keep folks. Was WoW funner in the beginning. Hell yea it was, I agree with you so much on that that i'm yelling in real life right now. It was so much fun being a 35 and sapping a 60 on a mount before dimishing returns. Those were the days. Twinking 19's out and running BG's was sooooo much fun. The game was much more fun back before arenas when world PVP was rampant. All Arena's did was take the lions share of combat and stick it nice and safely out of the way. It basically nullified the hugely beautiful world that they made and made it a ghost town.
Personally, i would like to see a game come in and take a huge share of WoW's player base. Blizzards shrewd manipulation of it's player base, while profitable to the company, is maddening sometimes. It's one of the reasons I quit the game. Even with all my 70's, the amount of nerfs, buffs, nerfs, buffs just got to be too much.
I sure hope that game works and works well. I'm going to try Darkfall and see how that is, but if it goes the way of LoTR and Warhammer, I might just go back to Eve. That game still remains a favorite even is boring sometimes.
Garage-Sixgun
If you're gonna do it, overdo it.
Dirty Octopus Photography. Magic with a shutter!
Okay alot of that I will agree with you on! Maybe the only difference we see between the beginng to end of am mmo is the type of content. But yes, what I am hoping for most is the next great mmo that actually achieves what it promises, manages to hold it, and is diverse enough to where it can appeal to both hardcore and casual gamers!
I hope for the same thing.
Though in the big scope of things, WoW has been a HUGE success. Think about it. It came out November 23rd 2004. It came out without alot of huge problems like most games. I can't remember many problems at all. Pretty smooth launch.
3 expansions so far, they just announced the 4th, Cataclysm. So basically 4 huge expansions in just over 5 years most likely, i'm not sure what the release date is.
Doesn't count Arena's release, added or fixed content each week. They pretty much kept on top of that game like gangbusters. (Though their nerfers and buffers were incredibly out of control).
All that adds up to an 11.4 million subscriber base (I'm sure it's inflated due to alts, dead accounts or whatnot) An entry into the Guiness book of Records as the most played MMO in history and like %69 of the entire MMO gaming world plays WoW. It's insane.
WoW is the picture of numbers perfection. It's an incredibly fun game to play, is beautiful, engaging and....in my opinion....has gone to crap ever since 40 man raiding died.
So let's you and I both hope greatness is around the corner somewhere. I would personally like to find a game that takes about 35% of WoWs people. that was it isn't overcrowded, full of B-net kiddies and clogged with lag.
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Garage-Sixgun
If you're gonna do it, overdo it.
Dirty Octopus Photography. Magic with a shutter!
This I will %100 agree with. You can not knock WoW for its release with very limited patches needed after. Having enough content and patches to last for 5 years. I will not consider it the greatest, since like I said in an eariler post EQ is still slightly hanging in there. But WoW managed to do what alot of games could not, and keep enough of what the subscribors wanted to last for 5 years. But like even EQ the game is getting stale and the gaming industry is starting to beg for the next great thing! Hopefulyl Bioware will do as they always do and live up to the hipe!Originally Posted by Glides