
Originally Posted by
DB1_77
The vehicle dynamics in GT4 are much more realistic. And the attention to detail concerning the track conditions is absolutly terrific.
You can tell they spent their time making every drivetrain type feel "correct"... or at least i assume it's correct, because AWD, FWD, RWD, mid engined cars, FR cars, FF... they all feel worlds apart in the handling dept. Mid engined cars will actually snap-oversteer in GT4, FF cars will oversteer like a mofo, and FR cars will lose grip over the tiniest bump in the road while you're hugging a turn (not too many small bumps on the courses in GT3).
And one can drift in GT4, me, A-Ran, DC2_88, hotrodkid, and Ailstock85 have had GT4 drifting competitions for hours and hours. It's hard to get used to because one actually has to meter the throttle depending on your entry speed and hold the vehicle steady via the brakes while drifting... whereas it's easier to do in other games because you can just bounce off the rev limiter while countersteering to the max.
Watch the Drift Bible produced by Kei Tscushiya... he teaches the six different types of drift styles.... and all of them (besides the clutch slip, because you can't randomly engage the clutch without changing gears in the game) actually work very well in the gameplay itself.
I prefer my superbly suspension tuned and supercharged S2000 for drift
And my painstakingly tuned M5 for grip on tight courses, and my Spoon DC2 for longer, wider courses.
-jonathan