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ubers2k
07-20-2007, 05:20 PM
http://www.gamespot.com/video/935830/6158927/project-gotham-racing-4-official-trailer-1

http://www.gamespot.com/video/935830/6174162/project-gotham-racing-4-official-trailer-5

http://www.gamespot.com/video/935830/6174164/project-gotham-racing-4-official-movie-1

http://www.gamespot.com/video/935830/6174074/project-gotham-racing-4-official-trailer-3

http://www.gamespot.com/video/935830/6170426/project-gotham-racing-4-official-trailer-2

http://www.gamespot.com/video/935830/6174091/project-gotham-racing-4-official-trailer-4

Release is sometime in September. Game looks fucking sick.

That is all.

ubers2k
07-20-2007, 05:58 PM
E3 07: Project Gotham Racing 4 -- Hands On With the E3 Demo


We play the E3 demo of Bizarre Creations' upcoming racing game.
By Brian Ekberg (http://www.gamespot.com/users/BrianEk/), GameSpot (http://www.gamespot.com/) Posted Jul 14, 2007 9:04 am GMT +9

Now that Forza Motorsport 2 has been released, console racing fans' attention turns to Microsoft's other big racing title for Xbox 360: Project Gotham Racing 4. While we saw a bit of the game (http://www.gamespot.com/xbox360/driving/projectgothamracing4/news.html?page=1&sid=6173516) before E3 2007 began and during the Microsoft E3 press conference (http://www.gamespot.com/xbox360/driving/projectgothamracing4/news.html?page=1&sid=6174057), today we got a chance to try out the E3 demo of the game for the first time. After turning multiple laps in the single race available, we can safely say we're greatly anticipating the next entry in this stellar racing series.

The single event available in the demo was a four-vehicle race at one of the new locales in the game, Macau. We were forced to ride a motorcycle--which, if you're familiar with PGR4, you know are new to the game this time around--against one other bike and two cars. Though the track layout was a mostly wide-open affair with long straights and some tight twisty bits at either end, the mitigating factor was the heavy rain falling on the track throughout the race.



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That rain, in fact, made the bike more difficult to pilot around than we initially anticipated and we spent the first couple of laps simply trying to get a handle on how to keep the bike's tires from sliding across the asphalt each time we hit the gas. At extremely low speeds, the bikes required an extreme amount of throttle feathering in order to avoid the back end sliding all over the place, and the controls seemed very twitchy. The good news was that it was tough (though not impossible) to topple off the bike completely thanks to a somewhat forgiving crash model. Also immediately apparent were the differing abilities of the vehicles in the demo--the bike we drove was immediately quick off the line but fell behind one of the vehicles on the long straight. Eventually that car's speed was too much for us to handle and we had to make due with fighting the other three vehicles for second place.

Naturally, kudos are still a big part of PGR4 and, while riding about on the bike, we found it easy to earn kudos by doing traditional maneuvers such as taking turns quickly, or drifting around corners, as well as bike-specific moves such as endos, as well as wheelies, which were easy to initiate and hold, even at high speeds.

The Shanghai night circuit we played in our pre-E3 look at the game was, frankly, more visually impressive than the circuit we played in the actual demo; however, the weather effects and trackside detail seemed entirely acceptable, even if the frame rate wasn't always steady, especially around tight turns. On the other hand, the audio in the demo was top-notch; we especially appreciated the audio feedback from the squealing tires as the bike made its way around the track. The team at Bizarre has seemingly gone to great lengths to pack in as much variety of sound as possible when it comes the rubber meeting the road, and it's paying off to great effect in the game. Drift turns, for example, sound completely different from corners, which require heavy braking, and the quick squeal of rubber as the tire lost grip on the asphalt under too much throttle was an excellent touch, and has us excited for the audio delights to come.

It's too bad we couldn't get a chance to spend some more time with the cars in PGR4, but from the demo we played, the motorcycles look like they will be an entirely viable racing option in the game. Bottom line: They're fun to ride, and that's a great place to start. We'll be keeping you informed of all the latest PGR4 information in the coming months, so stay tuned.

-GameSpot

ubers2k
07-20-2007, 06:00 PM
E3 07: Project Gotham Racing 4 Impressions


We scour PGR4's most recent showing to bring you all the latest details on the next game in the popular racing series.
By Aaron Thomas (http://www.gamespot.com/users/AaronThomas/), GameSpot (http://www.gamespot.com/) Posted Jul 11, 2007 3:05 pm GMT +9

Forza Motorsport 2 is still tearing up the pavement, but racing fans already have a new game on the horizon to look forward to. That game is Project Gotham Racing 4, which was shown in trailer form as well as in a brief gameplay demo at Microsoft's E3 press conference.

The biggest and most obvious to the addition this time around is that you'll be able to ride a motorcycle for the first time in the series. Not only will you be able to ride motorcycles from Honda, Suzuki, Ducati, and more against other riders, but you'll also be able to go head-to-head with cars as well. This concept was demonstrated briefly in a high-speed race between a car and a motorcycle along the rain-soaked streets of Shanghai. Both the bike and the rider were nicely detailed, but most impressive were some of the bike-specific animations like wheelies and the rider gesturing to his opponents.



http://image.com.com/gamespot/images/2007/191/935830_20070711_embed001.jpg (javascript:open_image_viewer('935830','1','617405 7','2007/191/935830_20070711_embed001.jpg','Click%2Bto%2Benlarg e%2521','');)




There will be not only rain to deal with, but snow as well. Snow and rain are more than cosmetic additions--you'll have to change the way you drive in the elements or else you'll find yourself on the wrong end of a spinout.

Joining Shanghai in PGR4 are St. Petersburg and Macau, which will bring the number of cities in the game to 10. And lest you think Bizarre Creations has forgotten about the cars, 120 vehicles such as the classic Mini Cooper, Enzo Ferrari, and Dodge Viper will help ensure your garage is never wanting for vehicles.

Project Gotham Racing 3 had a full-featured online component that is still impressive to this day. PGR4 will build on the strong online component of its predecessor with PGR On Demand, which promises to let you share not only photos of your sweet rides, but video as well.

No solid release date was given, but Peter Moore indicated that every game shown during the conference would ship before the end of 2007.

-GameSpot